Buying Points in the NFL: A Data-Driven Guide

Is buying half a point worth the extra juice? Learn the math behind key numbers and when paying for points is actually profitable.

The Quick Answer

Buying off 3: Almost always worth it at -120 or better. Buying off 7: Worth it at -115 or better. Other numbers: Rarely worth it at standard pricing.

Essential Calculators

What Is Buying Points?

Buying points means paying extra juice (vig) to move a spread in your favor. Instead of taking Cowboys -3.5 at -110, you might buy a half point to get Cowboys -3 at -120.

Example: Moving a Spread

Standard Line

Cowboys -3.5 (-110)

Implied: 52.4% to cover

After Buying Half Point

Cowboys -3 (-120)

Implied: 54.5% to cover

The cost: 2.1% extra implied probability. The benefit: Push protection on exactly 3.

Key Terminology

  • Buying Off: Moving to a key number (e.g., -3.5 → -3)
  • Buying Through: Moving past a key number (e.g., -3.5 → -2.5)
  • Push Protection: When games landing exactly on your spread become refunds instead of losses

NFL Key Numbers Explained

Key numbers in football are final score margins that occur more frequently than others. They exist because of football's unique scoring system:

Why Key Numbers Exist

3

Field Goal

Most common scoring margin

7

Touchdown + PAT

Second most common margin

6

Two Field Goals or TD (no PAT)

Third most common

10

TD + PAT + FG

Common two-score margin

These numbers matter because if a game lands exactly on your spread, the outcome changes from a loss to a push (or a push to a win).

Historical Data: How Often Games Land on Key Numbers

Based on over 15 years of NFL game data (4,000+ games), here's exactly how often games end with each margin of victory:

MarginFrequencyPush ValueWorth Buying?
39.5%4.75%
76.5%3.25%
63.5%1.75%Sometimes
103.0%1.50%Rarely
42.5%1.25%
142.5%1.25%
12.0%1.00%
All Others1-2%0.5-1%

NFL Margin of Victory Distribution

3
9.5%
7
6.5%
6
3.5%
10
3%
4
2.5%
14
2.5%
1
2%

3 and 7 account for 16% of all NFL games - roughly 1 in 6.

Break-Even Math: When It's Profitable

The decision to buy points is simple math: compare the cost of buying to the value you receive.

The Formula

Value Gained = Push Frequency ÷ 2

Half of pushes become wins, half were already wins anyway

Profitable If: Value Gained > Cost of Buying

Cost of Buying Points (by Juice)

-115

1.6% cost

-120

2.1% cost

-125

2.6% cost

-130

3.1% cost

Cost = Implied probability at new odds - Implied probability at -110

Break-Even Juice by Number

Number 3 (4.75% value)Break-even: -135
Number 7 (3.25% value)Break-even: -122
Number 6 (1.75% value)Break-even: -113
Number 10 (1.5% value)Break-even: -112

Case Study: Buying Off 3

The number 3 is the holy grail of NFL key numbers. Let's work through a complete example.

Scenario: Cowboys -3.5 at -110

1

Option A: Take -3.5 at -110

Win if Cowboys win by 4+, lose if they win by 3 or less

2

Option B: Buy to -3 at -120

Win if Cowboys win by 4+, push if they win by exactly 3

The Math

Value Gained:

9.5% ÷ 2 = 4.75%

Cost (at -120):

54.5% - 52.4% = 2.1%

Net Value: +2.65% → BUY THE HALF POINT

When NOT to Buy Off 3

  • Juice is -140 or worse (cost exceeds value)
  • You can get a 6-point teaser instead (better value)
  • The line has moved significantly (indicates sharp action)

Case Study: Buying Off 7

The number 7 is the second-most important key number. Here's the analysis:

Scenario: Chiefs -7.5 at -110

Value of buying off 7

3.25%

6.5% frequency ÷ 2

Break-even juice

-122

Maximum to remain profitable

At -115 juice+1.65% edge → BUY
At -120 juice+1.15% edge → BUY
At -125 juice+0.65% edge → MARGINAL
At -130 juice+0.15% edge → SKIP

Buying Points vs. Teasers

Should you buy individual points or use a teaser to move through multiple key numbers at once?

FactorBuying Points6-Point Teaser
Points Moved0.5 - 16
Cost-10 to -30 per half point-110 (2 teams)
FlexibilitySingle gameMust pick 2+ games
Key Numbers Crossed12-3
Best Use CaseSingle key numberWong teaser spots

The Verdict

Use a teaser when you have two qualifying "Wong teaser" spots (favorites -7.5 to -8.5 or underdogs +1.5 to +2.5). Buy individual points when you have a single strong play on 3 or 7 and can't find a second teaser leg.

Read our complete NFL Teasers guide

Common Mistakes to Avoid

1. Buying Off Non-Key Numbers

Buying from -4.5 to -4 only gains ~1.25% value. At standard -120 juice (2.1% cost), you're losing 0.85% equity per bet. Only buy off 3, 7, and occasionally 6.

2. Ignoring the Juice

"I always buy off 3" is wrong. If the book charges -145 to buy from -3.5 to -3, you're paying 4.1% for 4.75% value - barely break-even after adjusting for pushes.

3. Buying Multiple Half Points

Buying from -3.5 to -2.5 (through 3) can be valuable, but buying from -3.5 to -2 costs extra and crosses no additional key numbers. The value diminishes rapidly.

4. Not Considering Teasers

A 6-point teaser crosses 3 AND 7 for -110 with two teams. That's often better than buying single points at -120 each.

5. Buying on Totals

NFL totals don't have key numbers like spreads. Scores of 41, 42, 43 are roughly equally likely. Buying points on totals is almost never profitable.

Complete Strategy Framework

Decision Tree: Should You Buy?

1

Is the spread on 3.5 or 7.5?

If no → Don't buy (skip to step 5)

2

What's the juice to buy the half point?

For 3: Check if juice ≤ -135. For 7: Check if juice ≤ -122.

3

Do you have a second teaser leg?

If yes → Consider teaser instead (often better value)

4

Make the decision

Buy the point if juice is below break-even threshold

5

Non-key number?

Take the standard line at -110 (don't buy)

Quick Reference Card

Always Buy (if available):

  • • -3.5 to -3 at -120 or better
  • • +2.5 to +3 at -120 or better
  • • -7.5 to -7 at -115 or better
  • • +6.5 to +7 at -115 or better

Never Buy:

  • • Points on totals (O/U)
  • • Non-key numbers (4, 5, 8, etc.)
  • • At juice worse than break-even
  • • When a teaser is available

Frequently Asked Questions

Is buying a half point off 3 worth it in the NFL?

Usually yes. NFL games land on exactly 3 about 9.5% of the time. Buying from -3.5 to -3 turns those losses into pushes, worth approximately 4.75% equity. If the juice is -120 or better (2.1% cost), it's profitable.

Should I buy points off 7 in the NFL?

Often yes. Games land on 7 about 6.5% of the time. Buying off 7 is worth approximately 3.25% equity. At -115 juice (1.6% cost), buying off 7 is profitable. At -125 juice, it becomes marginal.

Is it ever worth buying through 3 or 7?

Yes, if you're buying through the number (e.g., -3.5 to -2.5), you gain both the push protection AND wins when the margin lands exactly on that number. This can be worth up to 9.5% for the number 3.

What's the difference between buying points and a teaser?

Teasers move multiple spreads at once (usually 6 or 7 points) at reduced odds, while buying points moves a single spread by 0.5-1 point at increased juice. Teasers are generally better value for crossing multiple key numbers.

How much does buying half a point typically cost?

Most sportsbooks charge 10 cents (going from -110 to -120) for a half point on non-key numbers. For key numbers like 3, the cost is often 15-25 cents (-110 to -125/-135).

Calculate Your Edge

Use our Half Point Calculator to instantly see if buying points is profitable for any spread.

Responsible Gambling

Sports betting should be fun, not a financial burden. Only bet what you can afford to lose. If gambling stops being enjoyable, please seek help.

National Problem Gambling Helpline: 1-800-522-4700

© 2026 SportsBettingOddsCalculator.com - A BetFully Inc. Property